#pragma once
#ifndef SceneObject_hpp
#define SceneObject_hpp

namespace MMF
{

    //这个是场景仿真要素的基类
    struct SceneObject
    {
        virtual ~SceneObject() {}                   
        virtual bool Start() = 0;                   
        virtual void Update(double dt) = 0;
        virtual bool Stop() = 0;
        virtual void Destory() = 0;
    };
}


#endif